0.3.0 changelog


  • New: Difficulties;
    • Easy difficulty
      • Player gets 20 starting ⭐Influence 
      • Prices are lowered by 20%
      • Population growth is slowed down (in the mid-game stage)
    • Normal difficulty
      • Default settings;
    • Hard difficulty
      • Unlocked by winning Normal mode
      • Prices increased by 5% (nearest rounding)
      • You only draw 4 cards per turn
    • Impossible difficulty
      • Unlocked by winning Hard mode
      • Not really impossible;
      • Prices increased by 10% (nearest rounding)
      • You only draw 3 cards per turn
  • Change: the population will no longer saturate and stop growing when hitting cap on all 3 stages of the game.
    • Previously when hitting 5 per block, population would stop growing until player has built Herman's Ditch.
    • Similar with Trynka's Canal later on and the ultimate Water and Sewage System.
    • This was making sure houses won't evolve visually before advancing to next game stage, however it was opening an exploit of just "farming" coins and influence before advancing.
    • Now the population will continue growing even after hitting the cap.
  • Fixed: selling a pipe wouldn't return its card back to hand even if player had less than 5 cards in hand.
  • Fixed: Several occurrences of text overlapping. 
  • Fixed: Construction wasn't displayed as "ready to build" if player had below 0 ⭐Influence, even if the construction didn't require any Influence.