0.3.0 changelog
Waterworks! » Devlog
- New: Difficulties;
- Easy difficulty
- Player gets 20 starting ⭐Influence
- Prices are lowered by 20%
- Population growth is slowed down (in the mid-game stage)
- Normal difficulty
- Default settings;
- Hard difficulty
- Unlocked by winning Normal mode
- Prices increased by 5% (nearest rounding)
- You only draw 4 cards per turn
- Impossible difficulty
- Unlocked by winning Hard mode
- Not really impossible;
- Prices increased by 10% (nearest rounding)
- You only draw 3 cards per turn
- Easy difficulty
- Change: the population will no longer saturate and stop growing when hitting cap on all 3 stages of the game.
- Previously when hitting 5 per block, population would stop growing until player has built Herman's Ditch.
- Similar with Trynka's Canal later on and the ultimate Water and Sewage System.
- This was making sure houses won't evolve visually before advancing to next game stage, however it was opening an exploit of just "farming" coins and influence before advancing.
- Now the population will continue growing even after hitting the cap.
- Fixed: selling a pipe wouldn't return its card back to hand even if player had less than 5 cards in hand.
- Fixed: Several occurrences of text overlapping.
- Fixed: Construction wasn't displayed as "ready to build" if player had below 0 ⭐Influence, even if the construction didn't require any Influence.
Waterworks!
Can you help provide the medieval town of Grudziądz with water?
Status | Released |
Author | scriptwelder |
Genre | Card Game, Educational, Simulation, Strategy |
Tags | Board Game, Economy, Historical, Medieval |
Languages | English, Polish |
Accessibility | Subtitles, Interactive tutorial |
More posts
- 1.1.6 changelogApr 02, 2023
- 1.1.5 changelogJul 24, 2020
- 1.1.3 changelogJul 21, 2020
- Waterworks! - Privacy PolicyJul 21, 2020
- 1.0.0 changelogJul 16, 2020
- 0.5.0 changelogJul 04, 2020
- 0.4.0 changelogJun 25, 2020
- 0.2.1 changelogJun 05, 2020