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(-1)

Doszedłem do etapu gdzie przez 20 tur nie chce wypaść "Pieczęć miasta", co blokuje możliwość dalszej rozgrywki.

(-1)

Works on chrome when you clear your cookies.

(+1)(-1)

Every time I start. I play it till the end.

(6 edits)

8/10, ale trzy uwagi UI/UX:
1) (o czym pisał Shroudeye) - boli brak sortowania w magazynach,
2) boli brak możliwości przyspieszenia/pominięcia animacji (sporą część czasu po prostu się siedzi i patrzy na bingające pierdółki, zamiast grać),
3) brak możliwości automatycznego włożenia karty do slotu z ręki/magazynu po kliknięciu na slot, do którego pasuje tylko jedna rzecz (w queście/budowie) tudzież automatycznego rzucenia "czaru" typu donation/gift - zamiast jednego szybkiego kliknięcia, wychodzi co najmniej jedno wleczenie myszą, a jak w magazynie, to jeszcze jedno ekstra kliknięcie i użeranie się z okna do okna.

Oprócz tego, dwa drobne bugi:
1) jeżeli jest otwarta mapa rur, ale zrobi się upgrade systemu, to mapa dalej wyświetla stare zasięgi +X wody (odświeżyć trzeba zamykając/otwierając ponownie mapę rur),
2) zdażyło mi się kilka razy, że gra "zapomniała", że ja już puściłem kartę, i miałem wszystkie karty "wyszarzone", nawet po restarcie tury itp. Działały menu, ale nie działało główne okno gry - czasami pomogło wzięcie karty z magazynu, czasami próby wleczenia na siłę, na 100% pomagał twardy reset gry tylko.

Dziwne jest też trochę, że przy końcu decku gra dobiera tylko tyle kart, ile jest w decku, zamiast przetasować discard i dobrać z nowej talii do pełnej ręki (tak jest praktycznie we wszystkich karciankach, i papierowych, i komputerowych, w które grałem) - ale zakładam, że to celowa decyzja.

Po poprawieniu tego, spokojne 10/10 i gra na dobre 10h albo i więcej.

(+1)

Dzięki za sugestie :) sortowanie w magazynach jest teraz testowane i powinno wejść w najbliższej aktualizacji.

Z tymi drobnymi glitchami też walczę, mam nadzieję że uda je się wyeliminować. 

(+1)

An excellent game. Any chance of development into a board game? - it looks like it has high potential!

(+1)

So addictive! I love this game :)

(+1)

Przecudowna i klimatyczn

(+1)

mega fajna :D

(+1)

Okay manage to play this game at last.


It was a brilliant game, simple but very interesting. It also took me a good insight about the town's history and most importantly it's development as the demand for water supply grows as well how the people back then develop technology to solve it's problem.


Pretty amazing.

(1 edit) (+4)

Brilliant! This reminds me of your archaeology game, and I'm happy you've found this side-niche in making mechanically sophisticated games around educational topics. Normally those sorts of games are badly designed and just bombard you with information between tedious tasks, but your game works first and foremost as a game, which ends up being a far more effective vessel for the educational content, letting the player discover it primarily through doing.

(+1)

świetna gra.

(+1)

Dobra robota

(+1)

Powiem tak - genialna gra. Jest świetnie dopracowana, poleciłem już trzem znajomym. Muzyka mega klimatyczna, smaczki w postaci rozwoju miasta. I tak jak napisał Xielu w komentarzu, to powinno już zarabiać na Steam. Osobiście bym kupił !

(-1)

Interesting game, but I couldn't play/test this on google chrome?

(+2)

Thanks! Have you tried updating your Chrome?

I did. But it doesn't work either... Kinda strange.

(+1)

That game is polished to perfection. It has very deep lore, graphics are constantly updating when you progress treating you with sweet-sweet eye-candy rewards. Artstyle is pleasant, music is awesome, even SFX. This should be on Steam earning money! <3

(+1)

Great work It's neat to see such a focus on a real city - it adds a little bit of extra interest without getting in the way of what's really quite a pleasant strategy game (on Normal, at least - I never had more than one or two buildings short on water so I'm curious to see how much the challenge ramps up on higher difficulties).

I'd also be interested to see a sort button for the various storerooms. I would have liked to keep the gift/donation cards separate to the plans and materials, for example.

(+1)

Wow, I didn't think I'd ever see a game so well done about my city, impressive work!

(+3)

Hello; Scriptwelder, and thanks for making and sharing this game! I see that you are expanding your genre portfolio, and this one is a great addiction to it.

I loved it so much. It is quite easy to learn, and very satisfying to play; and quite an addicting one too... Before I know it, it is already past midnight! :D

The way the game also showed how the town had evolved as you play was a really nice touch. As a player, one can clearly see how the water supply systems, and by its extension, the infrastructure of the town grows with their actions.

I'd like to suggest a small quality of life upgrade, however: Would you consider adding a sorting system for the cards, at least for the Quarters, Warehouse and Archives? It would make counting our cards easier...

Congrats on your new game!

--Shroudeye

(+2)

Hi! I'm happy you liked the game.

And the sorting button is actually a pretty nice idea! I'll see if adding it is possible :D

Good luck!

pls change the font. it is hard to read. and turn down the "sharp" sounds. they fit well, but they r too loud. but its a very nice game i luv it

(+2)

Very nice game, well done

(+3)

Well, this is a gem! Very immersive - great atmosphere created by the theme, nice visuals, beautiful music and sound effects. Simple mechanics but deep gameplay. Also teaches you quite a few things about engineering, project management and medieval history. Well done.
P. S. Warning, this game is addictive! 

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