Not even in the city? Because then you can sacrifice one of them. They will be returned to the pile of cards after the fire is extinguished, so you can get them back.
I really like this game a lot, I'm from latin america and the english was good for me to understand everything. The best of this game was the history of the water works, I'm an historian so that was very interesting.
nah bro if you place them all in the right place you still gain money and stuff, and you could leavfe some red, it was a very well thought oout concept that i saw really intrigued me and there shouldnt be a change (unless there are some bugs needed to be fixed) great game btw
Highly additctive gameplay. Finished my first session in one go.
And the history facts you throw in add a nice imformative touche. Never thought I would be interessted in a game about the evolution of waterworks in a polish city. (Never even thought I would ever write such a sentence ...)
Great educational game which puts the usefulness of themes beside fighting/war on display. It reminded me a bit of a board game from the 90's which was focussed on building infrastructure for a city while competing with 1 to ? players.
I have one request that I think might help with board readability: when you hover an house, the carriers that are on the house should be highlighted. At the moment it is only the other way around.
Great game, educational with a good theme and a good use of deck-building (ish) mechanisms with a solo-gamer euro-board game feel to it, well balanced (at least on normal). Completely forgot that you could sell elements on the map back so failed the late come well quest but that was fine, it was nice to see the sell mechanisms come up later in the game as a call back to its function. Very well done and I really got a solo player euro board game feel to it but with out the hassle of all the up-keep.
The game looks amazing, it's pretty addictive, but that balance... completely off, it makes it so frustrating. You can spend tones of resources unlocking things like pipes and other cool stuff but then you get almost none of that cards to use and upgrade the city. It seems like the game has a lot to offer, you just won't get there.
Still worth playing, simple but fun mechanics, i'd love to see an updated version
very cute game. cards need to be adjusted. Had no pipes and barley any water carries the last 50 cards. everytime there was a water carries a fire broke out. great game would love to see it come to stream
really excellent game! it was pretty easy to learn how to play, while being a thoughtful/challenging game to strategize, if that makes sense - like, the mechanics were simple, but the game itself wasn't easy? you really had to think about how best to utilize the resources and people! it wasn't something i'd ever really thought about before, and it was interesting to see how the town grew and the geography of the town changed as time went by, going from the 1200s to the 1900s!
I really enjoyed this, it was both a fun management game and an educational game. Poland has a rich history and I love learning about it so this was a treat.
Congratulations Scriptwelder and thanks for this game ! I just finished normal mode and never expected it to grab my attention for so long ! I played all your Don't Escapes and never expected you to do a management game but it's really good !! :D
You need to rework your water dudes almost constatly. You need to know which building needs what and what it gives to plan accordingly. The game doesn't give you all the information so it is useful to write it down. Sometimes, you don't rush a building if it will give +1 on pop and then not having a project you can finish for the next 5 turns. Lastly, at the end, you can sell all your water carriers and sumps and pipes for quite a lot of cash. And you will probably have to, otherwise you won't get the money and influence in time to finish the last project. Check my post for at top screenshot :D
Thanks for making this game! I enjoyed the educational and historical content.
1. English translation is very confusing in places - I finally figured out that a "buckets wheel" is a new blue card that is created after you build a red-card "bucket wheel" and that you combine "buckets wheel" with "water wheel" to make a "Water-work."
2. Is there a help page with card costs listed (even if only for discovered cards)? Sometimes the entire 40-card deck doesn't have enough (say Building Materials or Craftsmen) to build, and by committing to a particular structure (or discarding poorly) you end up wasting 8+ turns.
3. Is there a reason that Wells (+2 water) forever block you from building Sumps (+5-10)? I would assume that Wells could be capped (trashed) and overwritten with a Sump, or even both that could be built in the same place.
4. I've figured out how to drag a card from storage buildings into trash to discard. But how do I discard a card from my hand? This capability would make it possible to pull down cards from full storage into full hand or sell/salvage map items into my full hand e.g. to pay for an event.
5. Perhaps the "Water and sewage system" card description should also say "and winning the game!" Currently, the ending is very abrupt.
6. Have you considered modifying the discard-pile-reshuffling rules? Specifically: Is there any reason that when dealing out new cards, you don't reshuffle immediately during refill, so that the player starts each turn with new 4 cards? As a simple example, when you have say 4 cards or 0 cards in your Draw Pile, then finishing a construction that adds 1 more card to your Draw Pile will essentially cause you to lose 3/4 of a turn by delaying the deck reshuffle to play a turn with a size-1 hand. At least make the unusual rule clear ... The current process can be nasty when an event clock is ticking down and the needed cards are waiting in the discard pile, but finishing buildings delays a reshuffle.
The game does not work. I have tried downloading, re-downloading, and deleting and then downloading again. In all cases, the only thing that happens when I hit launch is a black window pops up and does not change. There is no memory or disk calls, so nothing is being loaded- it's just an empty window. Opening the index.html file in a web browser shows a single green box.
What made you think this game is meant to be downloaded? Why did you jump through whatever insane hoops one would need to jump through in order to download this web-based game in the first place? And after doing so, why would you act surprised/confused when it didn't work as intended?
I see. Well I'd ditch that launcher then. That isn't even a launcher if it's just giving you files to launch yourself. I knew itch.io had a launcher (because of gog galaxy 2.0) but didn't realize it was that trash
Oh my god, this is epic. I actually downloaded a game and now I have all these xml files with all the constructions etc. This would help a lot when making decisions during Impossible difficulty. Maybe I could even figure out how to run it with which local server and play it offline.
P.S. As for you - if you downloaded a game via launcher then run it via launcher.
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6 rounds after a fire without any water boy... what am I supposed to do ?
Not even in the city? Because then you can sacrifice one of them. They will be returned to the pile of cards after the fire is extinguished, so you can get them back.
I would liked to have an estimated time for each project they had done like how log does it took to build the canal or the sewer etc..
Great Game
I really like this game a lot, I'm from latin america and the english was good for me to understand everything. The best of this game was the history of the water works, I'm an historian so that was very interesting.
need a downlod version.
Same here.
Is it just me, or does it feel like you always receive cards either way too early, or too late?
it do be like that
Could you maybe add some more water carts, wagons, and all that?
nah bro if you place them all in the right place you still gain money and stuff, and you could leavfe some red, it was a very well thought oout concept that i saw really intrigued me and there shouldnt be a change (unless there are some bugs needed to be fixed) great game btw
great game, got my ass handed to me in hard lol
great game!
I want to translate game to Korean. Is there any way i can do?
People who like this game, would definitely love Excavate!
It is a Flash game about archaeology management in Poland. Amazing experience from 2015.
@scriptwelder , if you have the possibility to port that game you will make many people happy.
Highly additctive gameplay. Finished my first session in one go.
And the history facts you throw in add a nice imformative touche. Never thought I would be interessted in a game about the evolution of waterworks in a polish city. (Never even thought I would ever write such a sentence ...)
Great job. :)
it so hard
Great educational game which puts the usefulness of themes beside fighting/war on display. It reminded me a bit of a board game from the 90's which was focussed on building infrastructure for a city while competing with 1 to ? players.
Awesome game ! Impressive !
I have one request that I think might help with board readability: when you hover an house, the carriers that are on the house should be highlighted. At the moment it is only the other way around.
Thank you for this experience !
this first time
time: 2 hour
turn: 116
result: sucess
It took me four times to finally succeed! 130 turns. Very awesome and brain burning game
Really cool game! I love the graphics, and the gameplay is a bit addicting itself :)
Great game, educational with a good theme and a good use of deck-building (ish) mechanisms with a solo-gamer euro-board game feel to it, well balanced (at least on normal). Completely forgot that you could sell elements on the map back so failed the late come well quest but that was fine, it was nice to see the sell mechanisms come up later in the game as a call back to its function. Very well done and I really got a solo player euro board game feel to it but with out the hassle of all the up-keep.
Beware: Town Sigils take forever to get. If you ever think there is a bug, you probably still have water-related buildings you can do.
Beating the game on impossible... so satisfying :) https://cdn.discordapp.com/attachments/176255024228335616/776577968495132712/Scr...
https://cdn.discordapp.com/attachments/176255024228335616/776577970046500874/Scr...
The game looks amazing, it's pretty addictive, but that balance... completely off, it makes it so frustrating. You can spend tones of resources unlocking things like pipes and other cool stuff but then you get almost none of that cards to use and upgrade the city. It seems like the game has a lot to offer, you just won't get there.
Still worth playing, simple but fun mechanics, i'd love to see an updated version
I built a pipe and nothing changed. The pipe is there, connected to the right side of the map. What am I doing wrong?
edit: you need to add Sumps.
very cute game. cards need to be adjusted. Had no pipes and barley any water carries the last 50 cards. everytime there was a water carries a fire broke out. great game would love to see it come to stream
this game is very well done you guys should consider steam
why not that a good idea but it will have to be free.
would it be possible to make a download version?
Great vibe and nice story! Kind of historical solitaire! Lot of fun and I couldnt stop playing!
This is an awesome game. Is it possible for me to translate it in Italian?
really excellent game! it was pretty easy to learn how to play, while being a thoughtful/challenging game to strategize, if that makes sense - like, the mechanics were simple, but the game itself wasn't easy? you really had to think about how best to utilize the resources and people! it wasn't something i'd ever really thought about before, and it was interesting to see how the town grew and the geography of the town changed as time went by, going from the 1200s to the 1900s!
A very fun turn-based game that teaches about water management systems in cities pre 20th century.
I really enjoyed this, it was both a fun management game and an educational game. Poland has a rich history and I love learning about it so this was a treat.
My achievements aren't working so well. I've made in 124 turns, and not even the 130 turns achievements I'd get... i'm frustated. Good game.
Congratulations Scriptwelder and thanks for this game ! I just finished normal mode and never expected it to grab my attention for so long ! I played all your Don't Escapes and never expected you to do a management game but it's really good !! :D
Those villagers won't ever be thirsty again !
Great game. I assume written html 5. What ide did you use. And will you ever make code available..keen to learn from others. JRS
The game is done using Phaser 3, coded in Visual Studio Code and maybe I should make some sort of post-mortem about it :)
I'd like to see that.
I beat Imposible! Really enjoy it!
Any key to Impossible? I'm pretty sure it's the rearranging the water dudes, though I don't have the exact science down yet.
You need to rework your water dudes almost constatly. You need to know which building needs what and what it gives to plan accordingly. The game doesn't give you all the information so it is useful to write it down. Sometimes, you don't rush a building if it will give +1 on pop and then not having a project you can finish for the next 5 turns. Lastly, at the end, you can sell all your water carriers and sumps and pipes for quite a lot of cash. And you will probably have to, otherwise you won't get the money and influence in time to finish the last project. Check my post for at top screenshot :D
Nice little game. If you want to do a localization in French, let me know.
(Edited)
Thanks for making this game! I enjoyed the educational and historical content.
1. English translation is very confusing in places - I finally figured out that a "buckets wheel" is a new blue card that is created after you build a red-card "bucket wheel" and that you combine "buckets wheel" with "water wheel" to make a "Water-work."
2. Is there a help page with card costs listed (even if only for discovered cards)? Sometimes the entire 40-card deck doesn't have enough (say Building Materials or Craftsmen) to build, and by committing to a particular structure (or discarding poorly) you end up wasting 8+ turns.
3. Is there a reason that Wells (+2 water) forever block you from building Sumps (+5-10)? I would assume that Wells could be capped (trashed) and overwritten with a Sump, or even both that could be built in the same place.
1. In short - yes, you're right :D It's as confusing in Polish, haha
2. I haven't made a page like that, so unless there's a community-created one, I don't think so!
as for 3. - you can sell a well (or anything from the map) at any point during your turn to free the space for a sump.
3. Got it, thanks!
4. I've figured out how to drag a card from storage buildings into trash to discard. But how do I discard a card from my hand? This capability would make it possible to pull down cards from full storage into full hand or sell/salvage map items into my full hand e.g. to pay for an event.
5. Perhaps the "Water and sewage system" card description should also say "and winning the game!" Currently, the ending is very abrupt.
6. Have you considered modifying the discard-pile-reshuffling rules? Specifically: Is there any reason that when dealing out new cards, you don't reshuffle immediately during refill, so that the player starts each turn with new 4 cards? As a simple example, when you have say 4 cards or 0 cards in your Draw Pile, then finishing a construction that adds 1 more card to your Draw Pile will essentially cause you to lose 3/4 of a turn by delaying the deck reshuffle to play a turn with a size-1 hand. At least make the unusual rule clear ... The current process can be nasty when an event clock is ticking down and the needed cards are waiting in the discard pile, but finishing buildings delays a reshuffle.
[Edited arithmetic]
4. you can you just need to drag it to storage and discard it from there
2. I might create a community page about the cards... low chance though, as I am quite lazy XD
The game does not work. I have tried downloading, re-downloading, and deleting and then downloading again. In all cases, the only thing that happens when I hit launch is a black window pops up and does not change. There is no memory or disk calls, so nothing is being loaded- it's just an empty window. Opening the index.html file in a web browser shows a single green box.
This game is meant to run in a browser, it's not a downloadable game. Can you play it on https://scriptwelder.itch.io/waterworks in a browser?
If you want to run it locally you have to go through some extra steps like running a local server, sorry!
Are you absolutely retarded..?
What made you think this game is meant to be downloaded? Why did you jump through whatever insane hoops one would need to jump through in order to download this web-based game in the first place? And after doing so, why would you act surprised/confused when it didn't work as intended?
There is something seriously wrong with you.
Because I accessed it through the itch.io launcher, which ordinarily has downloadable files to run.
I see. Well I'd ditch that launcher then. That isn't even a launcher if it's just giving you files to launch yourself. I knew itch.io had a launcher (because of gog galaxy 2.0) but didn't realize it was that trash
Ditch it come to the web-side.
Oh my god, this is epic. I actually downloaded a game and now I have all these xml files with all the constructions etc. This would help a lot when making decisions during Impossible difficulty. Maybe I could even figure out how to run it with which local server and play it offline.
P.S. As for you - if you downloaded a game via launcher then run it via launcher.